Entry tags:
i lied i made a new post for this
GAME FORMAT was pretty simple!
1) DECIDE WHICH ASPECT OF THREE TO GO TO (jealousy, moral crimes or murder). We didn't want murder to be too obvious so we labeled it as "fulfillment" [. . i don’t think there are other words for murder . . . you could use the less obvious “death” i guess but nobody will walk through the death door. you could use “fulfillment” as in fulfillment of awful desires of killing people and then that would be an awful confidence trick because people will probably go for that. ]
2) MORAL QUESTION
3) EXPLORATION AND DECISION
Originally we were going to reset the levels for each play through. However it worked out pretty well to stack them chronologically. So we did do some changes based on previous actions, etc :(b To keep it frrresh also it just seemed to be the better choice at the time.
[ You're inside a dome :|b The walls are high and gently sloped -- the whole room must be twenty feet in diameter. In the middle of the room are a set of scales -- they are uneven. Three pebbles are on one side and nine on the other. There are three doors on the wall opposite you (past the scales). Each door is made of dark wood and has gold lettering.]
JEALOUSY is where you can find THE LOOM and THE SHUTTLE.
RAGE (moral crimes) is where you can find THE PUNISHER and THE TEACHER
FULFILLMENT (murder) is where you can find THE ENFORCER and THE LIBERATOR
THE THREES
The Enforcer: This Three is a hardass. She believes in Her Rules and Her Fairness and woe if you cross her. She is not malicious but she is not kind. She sort of lives by the hard road is the best road.
The Liberator: The exact opposite of a hardass. FREE AS A BIRD. Let go of all your attachments and let salvation sweetly take you <3~
The Loom: The hesitant and timid personality of Three. She wants to be liked and she's the balance to the Punisher.
The Shuttle: The doer. The widowmaker. The possessive holder-oner. You won't be leaving her cos she'll cut off your legs.
The Punisher: This is the personality of Three you don't want to meet. She's casual and seems to be easy going -- but she's also a sadist. She rights the balance with cruelty.
The Teacher: The most difficult personality to discern. This one acts much like The Enforcer but has a soft spot for the heroes and knights. She dislikes an abundance of bloodshed or cruelty.
You have not been in a game with the Liberator or the Shuttle. The Loom's game was the word game one! You can tell it is her because she stutters :B. The Punisher is flippant in speech and also pretty easy to discern. The Teacher was the surprise!flowers game. The Enforcer is what most people probably think of when they think of Three.
SO THREE IS KIND OF LIKE A SCALE.
The two center aspects -- teacher and enforcer are important! They are the axis the other four are balanced on.
OK FIRST ROOM: There isn't much to do here actually :|b It is just to determine where you are going to go. However, the scale is a tie-breaker! The more balanced it is the bigger the tiebreak. We stuck this here in the beginning for ease also to make it kind of … innocent. It doesn't do anything but help with tiebreaking, sorry :B
SECOND ROOM, MORAL CHOICE:
[ You've entered a small room with padded walls. Yes, they are actually padded -- like a dark red velvet quilt! … on the wall. A single lightbulb hangs from a black cord illuminating the walls.
In front of you is a single picture -- framed with a gold frame -- with a plaque hanging beneath it. Next to the plaque is a small mesh square. An arrow points to the square and there is white lettering next to the arrow "speak your answer here". ]

Jealousy is for John who fell in love quite hard. He went around to all the girls he thought he loved and on their faces he rubbed a bit of lard.
And then he set them on fire so no one else could have them. What would you do with John?

Rage is for Rhonda who now lives behind bars. She used to keep a collection of men's toes in her drawers. It first started with a man who had greatly wronged her sister.
But stopping can be so hard, you know. . .? What would you do with Rhonda?

Fulfillment is for Freedom who in each heart rings. She just wanted to hear it more clearly sing.
Shhh, are you listening? What do you do with freedom?
Your moral decision then determined which of the two aspects you would visit. So for instance, the first group and third group both went to "fulfillment". FOR INSTANCE: The first group chose the generous/unselfish sort of answer and were sent to the Liberator's room. The third group chose the more selfish answer and went to the Enforcer :|b Some answers were mixed and then got combo rooms (... group... 6... ).
We did design these to be "moral questions". "Freedom" to be a person. However I believe every group that took that option took "Freedom" as a concept. Which is fine too! It actually worked out best in the end. But the fulfillment door was meant to be the trap of traps. I was worried that if we called it 'Murder' no one would go there, but then we were worried too many people would go there … I think it worked out all right in the end though.
BUTTON RESULTS
GROUP 1: no button push
GROUP 2: kill the shuttle
GROUP 3: happy stone to the Enforcer
GROUP 4: reset for the Teacher
GROUP 5: reset for the Loom + Goku did a thing (confidence boost?? up to you)
GROUP 6: … what the dicks … dicks dicks dicks
GROUP 7: kill the punisher
GROUP 8: restore the shuttle
GROUP 9: WHAT THE FUCK. lucifer defended the buttons … (so no button push) - Aradia topped …?
GROUP 10: Vincent killed and clicked the "forget" for the Enforcer
GROUP 11: no buttonpush for the loom
GROUP 1
- hereDOOR: Fulfillment
WHAT DO YOU DO WITH FREEDOM: "We decided that the best use of freedom is to help spread it to others--to help them, to lighten their burdens, and to avoid doing things that would hurt them or otherwise lessen their freedom. That works out the best for everyone."
ROOM: The Liberator
FATALITIES: 2 (Homura, Kyouko)
NOTABLE ACTIONS:
+ cleaning (Banjou)
+ breaking windows (Kyouko)
BUTTON ACTION: declined
SO. Cute group full of mostly newbies ♥ When given the choice to reset or kill the group passed! However they still did two things which will have an impact on this aspect of Three. Cleaning is a nice thing, it's a positive thing you know? Cleaning BRIGHTENED HER UP, so to speak. Breaking the windows took some shine out of the Liberator though. So in a way this group's actions canceled each other out.
GROUP 2
- hereDOOR: Jealousy
WHAT DO YOU DO WITH JOHN: "Ok, John's going to prison, and we need to get those girls to the hospital, in case any of them are still alive. "
ROOM: The Shuttle
FATALITIES: 0!
NOTABLE ACTIONS:
+ putting together the shrines (Jade, Itachi, Neji, Naoya)
+ putting together statues (Roxas)
+ button action (Oz, Asch, Luke)
BUTTON ACTION: Kill
Not a lot of change was enacted here! The two shrine groups didn't put their statues together and Jade and Roxas didn't actually get beaten to death by statues, etc. However, the downstairs group also did punch the "kill" button, which would have offed the Shuttle except for a later group's action :B.
GROUP 3
- hereDOOR: Fulfillment
WHAT DO YOU DO WITH FREEDOM: "Freedom is used to make choices that benefit yourself in some manner."
ROOM: The Enforcer
FATALITIES: 0!
NOTABLE ACTIONS:
+ putting on the tigerskin (Mau)
+ putting on the person skin (Timi)
+ break shit (Percy, Mau)
+ breaking the crowns (Yuri)
+ drinking ur wine (Timi)
+ good decision gluttony -> fight the ghost princes! -> unlock the door
+ conversation with three (group)
+ give Three the happy stone (Yuri)
BUTTON ACTION: declined! Actually the enforcer doesn't have a button option in terms of kill or reset. You have to take her down yourself.
\:D/ In some ways I could just say "only one thing happened, its name is Change" but then you might get upset. So. This group actually triggered the Proper Way to do it. Eat/drink and/or break shit to reveal the door, get to the conversation with Three, get the choice to kill her, etc. I was pretty sure we were going to end up there! It was like oh oh what a perfectly planned tramping about. … and then Yuri did a thing. WHO NEEDS TO KILL (the Enforcer doesn't have a reset option … really … ) when you can just change the aspect instead. This would have been undone by Vincent but since he also tweaked forget, well.
Putting on the skins is interesting. I actually have in our notes "but no one will do that" … basically the two ways to get the door open are "proper" and "improper" (food -> mouth and break -> shit) but not transformative. In a lot of ways this room is set up as straightforward and this group took everything sideways. DO WHAT YOU ARE SUPPOSED TO -> KILL HER -> DO WHAT YOU CAME HERE TO DO.
All actions in this room were technically negative however. Or, rather, anti-aspect? The Enforcer has gone from being very rigid and set and having Her Purpose to becoming … changed. Positive, perhaps. Happy, perhaps. Open to changing others, yes. Her symbols of punishment and apathy were also broken. Since the Enforcer is one of the axis aspects too ...
GROUP 4
- hereDOOR: Rage
WHAT DO YOU DO WITH RHONDA: "The majority of us would like to help her, rather than condemn her. Keep her away from others so she does no further harm, but attempt to rehabilitate her."
ROOM: The Teacher
FATALITIES: 0
NOTABLE ACTIONS:
+ People tried to cheat (Jacen, Kaworu)
+ Fix the shed
+ "Peace" and "Catharsis" added to the hole they dropped the marble down
BUTTON ACTION: The holes in the Teacher were "reset" and "kill" but unlabeled because that is how she rolls. This team chose the "reset" hole along with their additions!
This team actually did really well with the teacher! Positive influences! Positive feelings towards others! Some annoyance with the cheaters but that was balanced by apology too. The shed was fixed which actually doesn't represent anything in the Teacher so much as a task. DO THIS TASK, BE REWARDED, ETC.
"Reset" does what it means. It's like hitting reset on your game or whatever. She begins at zero. Peace and catharsis are now etched in her as well. Which … well. Catharsis isn't the best for her since it wasn't in her to begin with, but peace is just fine.
GROUP 5
- hereDOOR: Jealousy
WHAT DO YOU DO WITH JOHN: "Of course we believe that this man must not be allowed to harm anyone else again--but rather than simply execute him, without giving him a chance to contemplate the severity of his crimes, he should be locked up; kept away from those he might harm, and be unable to harm himself. Still--it must be impressed upon him that what he has done is a terrible crime; the thing to do then, perhaps, is to give him that time to think, and rather than simply torture him--which would only lower us to his level and thus remove any actual threat we have--introduce to him the idea that this may result in ... physical violence to his person.
He will have to live with that uncertainty, and with the knowledge of what he has destroyed and the sins he has committed, until the legal system decides his ultimate fate."
ROOM: The Loom
FATALITIES: 0
NOTABLE ACTIONS:
+ returned the necklace (Goku)
+ the dead shuttle (Beato)
+ decline to kill her (Misato)
+ invited to Kunzite (unsure) (Sharon)
+ … was nice to Three... (Temeraire)
+ gained: 1 (one) vengeance dagger.
BUTTON ACTION: Again, no button but a verbal choice. Kill or reset. Like the Enforcer you can trigger these options through a direction conversation with Three.
We hadn't planned on linking up the rooms, actually. Or even having them happen in order but then with the answer this group gave -- it wasn't quite the Loom or the Shuttle we decided to go with it. And then when Beato ker-shanked herself by accident it was like \:D/ LET'S RIDE THIS SPLIT DECISION CHOICE.
This was a mostly POSITIVE!!1 change for the Loom ( … possible not the safest … ). People GAVE HER HER CONFIDENCE! People reburied her ~important parts~. People liked her. She may go pop up at Kunzite or Iolite now just to say hi :x shyly-like.
You may or may not have tripped her yan side though ♥
GROUP 6
- hereDOOR: Rage
WHAT DO YOU DO WITH RHONDA: "We would attempt to rehabilitate her to cure her of the inability to stop cutting off men's toes."
ROOM: The Teacher(loom)
FATALITIES: 0
NOTABLE ACTIONS:
BUTTON ACTION:
+ cut the nooses (...Konatsu.)
+ break the wall (…........Konatsu.)
+ knock over the three statue (...Dino...)
+ m-make a third hole (Ferris.......)
+ drop six pebbles down one hole and six down the other (...................kona...tsu.....................)
Teacher(loom) based on answer! The "attempt" is what trickled that bit of loom in :')! Also again the two holes were "kill" and "reset" though that is. Kind of. … Konatsu'd.
Cutting the nooses did nothing to the teacher, but it backlashed against the pieces of the Loom that were in there. Which is why she asked why don't you like me :( she was very upset. However this won't balance out the confidence boosting everyone else did.
But then the group pretty much just tore up her insides and unbalanced her like woaaah. Dino knocked down her self-in-a-self. Ferris broke down the floor. Konatsu half-killed and half-reset her. So now she's somewhat of a used-to-be-helpful-now-kind-of-deranged and broken and half-dead … unbalanced … without-a-self … yes...
I think this was the most destructive group, outside of the moral-less group.
GROUP 7
- hereDOOR: Rage
WHAT DO YOU DO WITH : “Make her understand the pain she has caused and punish her as we see fit.”
ROOM: The Punisher (... teacher … ?)
FATALITIES: … the punisher ...
NOTABLE ACTIONS:
+ find the Head (Mithos, Lloyd)
+ … apply alcohol to the Head ( … Mithos … Lloyd)
+ the Ring (KK)
+ MAGICAL ACTIONS THAT NEARLY HAPPENED: Lloyd nearly put Three’s drunk sleeping head back on her body
BUTTON ACTION: The reset-kill buttons was located in the icebox on the other side of the fireplace. You needed the black finger-cutty sadist trap ring to activate it. Which KK did, selecting kill. EXCELLENT CHOICES
This group was super close to Yuri-ing the Punisher. Chatting with her wouldn't trigger her violence but actively attacking or trying to get rid of her did/would. Most things in this room actually … do nothing to her \:D/ it's just there to be hard for you/be weird and symbolic/troll you because that is how she is. The reason there was math was for the bit of Teacher in the answer.
The "Good End" for all in this room is to reattach her head to her body. Doing so keeps the Punisher in balance but also puts her to sleep so she won't try and run slaughter games … Or giving her her head without getting her head drunk at least levels her out/gives her less sadism. You can't kill her if you don't find her head! (Though her head can be found different ways). I guess if you killed her without finding her head the next game she ran she would show up with her head under an arm or something I don't even know.
The "Bad End" was to kill her. Or get slaughtered. If you just kill her head it would tip her back down into the negatives and even further into meanness. You could also just break her heart -- which was around her wrist. Killing her body is less … well it'd do something but killing them together is the way to "kill" her. Which KK did.
The easy end is just to put on the bad ring and then pick up your severed finger and stick it into the keyhole of your choice. Jeez, KK.
GROUP 8
- hereDOOR: Jealousy
WHAT DO YOU DO WITH JOHN: “ We would institutionalize John and attempt to rehabilitate him. We would, of course, deny him contact with any female staff and access to anything that could be used as a weapon.”
ROOM: The Shuttle
FATALITIES: 0
NOTABLE ACTIONS:
+ put together the shrines (Zack, Kazu)
+ found the ink pictures/writing (Fon)
+ unlocked the room (Yayoi)
+ general affection (Wako, Spitfire)
BUTTON ACTION: RESTORE
This group mostly did positive things! Putting together the shrine and general affectioning the statues, etc. Despite the fact that the Shuttle level mostly tries to kill you that's. That's a good thing. From her. Possessive possessive, etc.
Yayoi found the weird inner sanctum of the heart here. It's a benign room and the passages are -- well, google them. You'll find out. It would just trap you unless you did something to open it. There were a few ways, but singing worked ♥
NOW THE BIGGIE the button. The reason there were three -- restore, reset and kill -- is because earlier Luke's group offed her. So this group had a chance to restore her, which they did. Yaaay.
GROUP 9
- hereDOOR: Fulfillment
WHAT DO YOU DO WITH FREEDOM: "It's freedom! You do whatever you want to with it!"
ROOM: The Liberator
FATALITIES: 3 (Alice, Mukuro, Lucifer)
NOTABLE ACTIONS:
+ set the mirror on fire (Mukuro …)
+ flood the place with blood ( … Lucifer … )
+ kill the bound man ( Mukuro … Alice … )
+ kill the skinwalker ( … Mukuro … Alice … )
+ ask for demons/top Three ( Aradia … )
+ break everything ( … everyone... )
BUTTON ACTION: Denied! Mukuro tried but Lucifer defended the buttons.
Okay so break everything is a bit inaccurate but this group was also group let's wander around and break stuff 'cos why not. Notably a bunch of negative changes and then a positive one by Aradia.
GROUP 10
- hereDOOR: Fulfillment
WHAT DO YOU DO WITH FREEDOM: "Fight to keep it, if you have it. Fight to obtain it, if you don't. Without subjugating or infringing upon the freedoms of others."
ROOM: The Enforcer
FATALITIES: … everyone ...
NOTABLE ACTIONS:
+ Wander the basement (Sasuke, Vincent)
+ Break stuff (Naruto)
+ Scrolls (Rolo)
+ "Forget" (Vincent)
BUTTON ACTION: KER-SHANK a la Vincent
Sob group "AJ wonders if everyone will just die because they can't escape the first room -- oh wait they all died anyway". NO ONE WOULD EAT ANYTHING IT WAS TERRIBLE. Not a lot of change was enacted, truth be told! Some crown breaking, and so forth but … everything was negated by the "forget".
FORGIVE AND FORGET are interesting! They were triggered by basement wandering and key-ing and so forth. It is, in a way, an echo of the Yuri-ing from earlier but different. Forgive would change her nature. Forget was a negation. And so everything was negated. Wiped out.
GROUP 11
- hereDOOR: Jealousy
WHAT DO YOU DO WITH JOHN: "Solitary confinement in a male only prison with a vegan but still nutritional and healthy cuisine. No lard allowed inside the jail ever."
ROOM: Loom(Shuttle)
FATALITIES: 0
NOTABLE ACTIONS:
+ Loom's love apple into Shuttle's statue mouth (Allen)
+ dere dere dere...?
+ melt the world (Hisoka, Ruka)
+
BUTTON ACTION: Declined
POSITIVE … THINGS :3c ...
OVERALL -- the short of the long, basically
The Enforcer: Completely undone. She's now out of her aspect and out of herself and suffering from some amnesia and negation. You could say she's a little unhinged.
The Liberator: Sanguine :) (or is it "sanguine :("?)
The Loom: Yanyan.
The Shuttle: Killed and restored. Has a new lease on life.
The Punisher: Killed! But her heart lies elsewhere … I wonder what will happen there … ?
The Teacher: Unhinged, unhappy, half-dead. If her heart was a solid block of cheese it is not swiss cheese that has been melted to a spiked ball and rolled around in poprocks.
I do take questions. However questions like "did doing x change anything" the answer is both yes and no to almost all of them that aren't listed here... ssssooo. Yes. But if you have like "What would a game be for X pre-this game and post-this game" or whatever I can give you better answers. Or general curiosity or whatnot. She does have some opinion of individuals as well, but again ymmv.
This is a very barebones write-up! And I know so. But it was a pretty massive game so ♥
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I want to know how games for the Enforcer and the Teacher will be nowwww.
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Also if the Punisher gets revived . . . is she going to remember who offed her . . . :D;;; . . .
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+ Just the directly spoken with aspects! Also she may just remember it as an impression of an invitation.
+ The third hole ... ... ... I guess I would say "further messed everything up". ... but it is a bit ... ... ...
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zombieslife lessons in wormfood. The Liberator is ~free~ and perhaps she'll hook up with Narcissus and they'll run a Carrie themed game. But there is a lot of room for variety.I SHOULD SAY the Punisher was the only "sadistic" personality, so now the others are just warped but not necessarily sadistic.
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Also, since we've gone and messed her up, are we getting a chance to fix it?
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And of course! Not in the same method, natch, but there will be opportunities.
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So, yes, probably.
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I'm ready
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I'm sorry
Aather